Swarm Front

Terms of use

Draft for review. These terms have not been checked by a lawyer and are not legal advice. Items in [brackets] are still to be decided.

Last updated: 4 November 2026

Playing the game

These terms cover Swarm Front wherever you play it: at swarmfront.io (swarmfront.online forwards there) or in the desktop app.

You may play Swarm Front for your own enjoyment. The game, its code, art, models, sounds, music and text belong to [the developer, Luke Van In] or to the people who licensed them to us. Playing it does not transfer any of that to you.

What you may not do

The law in your country may give you rights that these terms cannot take away; nothing here limits them.

Videos and streams

You are welcome to stream the game and to post videos and screenshots of it, including on channels that earn money. [Developer: confirm.]

Your saves

Your settings, progress, saved games, autosaves and replays live only on your device: in your browser in the web version, and in the app's own data folder in the desktop app (see the privacy notice). Clearing your browser's data, or deleting the app's data folder, deletes them, and an update may not be able to open saves or replays from an older version: the game will tell you when it can't.

Optional online helpers

The online helpers are optional. They work only if you paste your own API key for the Claude API (Anthropic) or for xAI in Options. You are responsible for your own API keys, for the charges on them, and for following the terms of Anthropic and xAI. Do not use a key that is not yours. See the privacy notice for what the game sends.

No warranty

The game is provided as it is, without any warranty, as far as the law allows. We are not responsible for lost saves or for problems the game causes, except where the law says we must be.

Third-party notices

Some parts of the game come with their own licences, which apply to those parts. Their notices are here.

three.js (MIT licence)

Copyright © 2010-2024 three.js authors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

meshoptimizer decoder (MIT licence, same terms as above)

Copyright © 2016-2026 Arseny Kapoulkine

Basis Universal texture transcoder, Copyright Binomial LLC. Licensed under the Apache License, Version 2.0 (the text is at apache.org/licenses/LICENSE-2.0). The software is distributed on an "AS IS" basis, without warranties or conditions of any kind.

Saira Condensed and Saira Semi Condensed by Omnibus-Type, under the SIL Open Font License 1.1. The licence texts are in the game's fonts folder (OFL-saira-condensed.txt and OFL-saira-semi-condensed.txt).

Parakeet TDT 0.6B v2 (speech recognition) by NVIDIA, licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). Source: https://huggingface.co/nvidia/parakeet-tdt-0.6b-v2. The game downloads converted copies when you turn voice on: the Core ML conversion by FluidInference and the ONNX conversion by csukuangfj. The conversions are changes to the format, not to the model.

Whisper small.en (speech recognition) by OpenAI, MIT licence. Source: https://github.com/openai/whisper. The Mac app holds the model in the ggml format of whisper.cpp. The conversion changes the format, not the model.

MIT License (Whisper): Copyright (c) 2022 OpenAI

whisper.cpp and ggml (the program that runs Whisper in the Mac app, with its Metal and CPU libraries), MIT licence. Source: https://github.com/ggml-org/whisper.cpp and https://github.com/ggml-org/ggml.

MIT License (whisper.cpp and ggml)

Copyright (c) 2023-2026 The ggml authors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

libomp (OpenMP runtime) from the LLVM Project, licensed under the Apache License, Version 2.0 with LLVM Exceptions (the text is at llvm.org/LICENSE.txt). The software is distributed on an "AS IS" basis, without warranties or conditions of any kind. The full texts of these licences are in the Mac app, in the folder Contents/Resources/licences.

Kenney: the interface and impact sounds are by Kenney (kenney.nl), released under CC0 1.0.

Changes and contact

These terms may change with an update; the date above shows the current version. [Governing law: to be decided.] Questions and help with the game: [email protected].